HONG KONG–(BUSINESS WIRE)–#earnings–Razer� (Razer or the Company, together with its subsidiaries, the Group, Hong Kong Stock Code: 1337), the leading global lifestyle brand for gamers, announces its full year results for the financial year ended 31 December 2021 (FY2021).
As we navigate the uncertainties and challenges attributable to geopolitical tensions, macro environment as well as the ongoing COVID-19 pandemic, we expect the lingering industry-wide supply chain shocks to continue to have an ongoing impact on our business, with freight and logistics to remain a challenge through the year. On the demand front, we saw a deceleration in the growth momentum for our products and services since the second half of 2021 compared to exceptional growth in the prior year; we expect this trend to continue through 2022 as a result of the high base effect seen in 2021, said Min-Liang Tan, Co-Founder and CEO of Razer.
Looking ahead, we will continue to invest into new growth areas and to build out Razers unique gaming ecosystem. However, before we start to see the fruits, these growth areas will take time to fully realise and it will require additional spending in our operating expenses and may affect the short- to medium-term business performance.
Key highlights for FY2021 earnings
COMPANY
CORE SEGMENTS
HARDWARE:
SOFTWARE:
SERVICES:
ESG
OUTLOOK
MACRO CHALLENGES AND UNCERTAINTIES:
NEW GROWTH AREAS:
IMPACT ON BUSINESS PERFORMANCE:
For more details, please refer to the FY2021 results announcement for the results of the Group which are published in accordance with the Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited.
Details of Razers ESG initiatives can be found on the website: http://www.razer.com/go-green.
ABOUT RAZER
Razer is the worlds leading lifestyle brand for gamers.
The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the worlds largest gamer-focused ecosystem of hardware, software and services.
Razers award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.
Razers software platform, with over 175 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system supporting thousands of devices and hundreds of games/apps), and Razer Cortex (a game optimizer and launcher).
Razer also offers payment services for gamers, youth, millennials and Gen Z. Razer Gold is one of the worlds largest game payment services, and Razer Fintech provides fintech services in emerging markets.
Founded in 2005, Razer is dual-headquartered in Irvine (California) and Singapore, with regional headquarters in Hamburg and Shanghai. Razer has 18 offices worldwide and is recognized as the leading brand for gamers in the US, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337).
Razer – For Gamers. By Gamers
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* Razer defines adjusted EBITDA as profit/(loss) from operations added back with depreciation and amortisation, share-based compensation expense, restructuring expense, impairment of long-lived assets and merger and acquisitions expense.
1, 2 Internal sources and market research
Contacts
Canny Lo
canny.lo@razer.com
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