Categories: Wire Stories

Korean Gaming Market (Mobile, PC and Console) Market Insights & Forecast Report 2022-2026 Featuring Com2us, Krafton, NC Soft, Netmarble, Nexon Co, & Pearl Abyss – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)” report has been added to ResearchAndMarkets.com’s offering.

The Korean gaming market is anticipated to reach US$20.98 billion in 2026, growing at a CAGR of 6.21% during the period spanning 2022-2026.

After the U.S., China, and Japan, it is the fourth largest market, accounting for more than 6% of the worldwide gaming industry in 2021.

The growth in the market has been driven by factors like rising smartphone penetration, rapid urbanization, rising gaming subscribers’ penetration rate, expansion of MMORPGs, cross-platform gaming coming to a reality, and surging youth population.

The market is expected to face certain challenges such as side effects of excessive gaming and stringent government regulations. To overcome these challenges, the market would witness some key trends like metaverse in gaming industry, adoption of cloud gaming, E-sports, expansion of 5G, rise of cryptocurrency, and integration of board games in cafes.

The Korean gaming market can be segmented as follows: Mobile, PC and Consoles. Mobile held a larger share of the market in 2021. A wide variety of games is popular in Korea and this includes mobile games, PC computer games, and consoles. However, the most frequently accessed and enjoyed type of game in Korea is mobile games.

The Korean gaming market by export value increased at a CAGR of 9.19%. The Korean gaming market value by export category can be segmented as follows: Mobile, PC and Console. In 2021, the dominant share of the market was held by mobile segment.

The competitive landscape of the market, along with the company profiles of leading players (Netmarble, Pearl Abyss, NCSoft, Nexon, Krafton, and Com2us Corporation) are also presented in detail.

Key Topics Covered:

1. Market Overview

1.1 Game

1.1.1 Introduction

1.2 Gaming

1.3 History of Gaming

1.4 Benefits of Games

1.5 Segments of Gaming and Its Benefits

1.6 Cloud Based Gaming

1.6.1 Introduction

1.7 Gaming in Korea

1.7.1 Introduction

2. Impact of COVID-19

2.1 Impact of COVID-19 on Korea Gaming Market

2.2 Korea Mobile Game Downloads

2.3 Post-COVID Scenario

3. Korean Market Analysis

3.1 Global Gaming Market by Value

3.2 Global Gaming Market Forecast by Value

3.3 Korean Gaming Market by Value

3.4 Korean Gaming Market Forecast by Value

3.5 Korean Gaming Market by Segments

3.2.1 Korean Mobile Gaming Market by Value

3.2.2 Korean Mobile Gaming Market Forecast by Value

3.2.3 Korean PC Gaming Market by Value

3.2.4 Korean PC Gaming Market Forecast by Value

3.2.5 Korean Console Gaming Market by Value

3.2.6 Korean Console Gaming Market Forecast by Value

3.6 Korean Gaming Market by Export Value

3.7 Korean Gaming Market by Export Category

3.8 Korean Gaming Market by Import Value

3.9 Korean Gaming Market by Import Category

3.10 Korea Cloud Based Gaming Market Forecast by Value

3.11 Korea Cloud Based Gaming Subscribers Forecast

3.12 Korea Cloud Based Mobile Gamers by Age Group

3.13 Korea Cloud Based Computer Gamers by Age Group

4. Market Dynamics

4.1 Growth Drivers

4.1.1 Rising Smartphone Penetration

4.1.2 Rapid Urbanization

4.1.3 Rising Gaming Subscribers Penetration Rate

4.1.4 Expansion of MMORPG

4.1.5 Cross-platform Gaming Coming to a Reality

4.1.6 Surging Youth Population

4.2 Key Trends and Developments

4.2.1 Metaverse in Gaming Industry

4.2.2 Adoption of Cloud Gaming

4.2.3 E-sports

4.2.4 Expansion of 5G

4.2.5 Rise of Cryptocurrency

4.2.6 Integration of Board Games in Cafes

4.3 Challenges

4.3.1 Side Effects of Excessive Gaming

4.3.2 Stringent Government Regulations

5. Competitive Landscape

5.1 Korean Market

5.1.1 Revenues Comparison – Key Players

5.1.2 Market Capitalization Comparison – Key Players

5.1.3 Games Comparison – Key Players

5.1.4 Market Share – Key Players

6. Company Profiles

6.1 Business Overview

6.2 Financial Overview

6.3 Business Strategies

  • Com2us Corporation
  • Krafton
  • NC Soft
  • Netmarble
  • Nexon Co.Ltd
  • Pearl Abyss

For more information about this report visit https://www.researchandmarkets.com/r/y8sgi0

Contacts

ResearchAndMarkets.com

Laura Wood, Senior Press Manager

press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470

For U.S./CAN Toll Free Call 1-800-526-8630

For GMT Office Hours Call +353-1-416-8900

Alex

Recent Posts

Score 11 Unbeatable Deals This 11.11 on Shopee with 90% Off Lowest Price Guaranteed

KUALA LUMPUR, MALAYSIA - Media OutReach Newswire - 8 November 2024 - It’s that time…

2 hours ago

Shenzhen China Wins the World Smart City Award, Demonstrating the Global Influence of Social Intelligent Governance of Mega City

BARCELONA, SPAIN - Media OutReach Newswire - 8 November 2024 - On November 6, Central…

3 hours ago

Singapore – A Trusted Global Supply Chain Management Hub

SINGAPORE - Media OutReach Newswire - 8 November 2024 - Singapore is strengthening its position…

4 hours ago

OPPO Celebrates Global Photography Talent at Paris Photo Fair under the theme of “Dear Life”

PARIS, FRANCE - Media OutReach Newswire – 8 November 2024 - This year, OPPO once…

5 hours ago

ICONSIAM Showcases Thai Culture with “ICONSIAM THAICONIC LOY KRATHONG” Festival, Strengthening Thailand’s Global Standing

This year’s Loy Krathong event at ICONSIAM celebrates Thai cultural heritage, promotes sustainability, and shines…

5 hours ago

KBTG Vietnam and Techsauce Propel Techsauce Global Summit 2024 in Vietnam – Accelerating ASEAN’s Digital Economy

HO CHI MINH CITY, VIETNAM – Media OutReach Newswire – 8 November 2024 - KBTG…

6 hours ago