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Japan Video Games Market Report 2023- In-Depth Analysis of Japan’s Robust Gaming Market Unveiled – ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Japan Games Market Report" report from Niko Partners, Inc. has been added to ResearchAndMarkets.com's offering.


As the world's third largest video games market, Japan's gaming industry has long been established, developing some of the most iconic games. The country is also home to prominent global game companies with hit titles that attract gamers around the world.

Despite the ageing population and slowing economy, Japan remains a key market that game-makers and brands should pay close attention.

The Japan Games Market Report is part of East Asia Games Market Reports, a series of comprehensive guide informing you on the latest developments in the video games market and esports industry across three notable East Asia markets: Japan, Korea, and Chinese Taipei.

Leveraging a comprehensive market model and survey insights involving 1,200+ gamers in the region, discover key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

Key Topics Covered:

1. Introduction

2. Executive Summary

3. Macroeconomic data

4. PC Games Market

  • PC Games Market Snapshot
  • PC Games Revenue
  • Major PC Games Publishers
  • PC Gaming Overview
  • Popular PC Games by Survey
  • PC Gaming Time and Spending by Survey
  • Popular PC Game Distribution Platforms?
  • Internet Cafe Insights by Survey

5. Mobile Games Market

  • Mobile Games Market Snapshot
  • Mobile Games Market Revenue
  • Top Mobile Games by Downloads
  • Top Mobile Games by Revenue
  • Top Publishers by Downloads
  • Top Publishers by Revenue
  • Top Mobile Game Genres
  • PC Games Revenue
  • Mobile Gaming Overview
  • Popular Mobile Games by Survey
  • Mobile Gaming Time and Spending by Survey
  • Preferred Mobile Game Store by Survey

6. Console Games Market

  • Top Console Platforms
  • Popular Console Games by Survey
  • Console Gaming Time and Spending/Subscription by Survey

7. Payments and Monetization

  • Payment Options
  • Payment Insights by Survey
  • In-Game Spending Drivers by Survey
  • Preferred In-Game Spending by Survey
  • In-Game Ads by Survey
  • Cloud Gaming Insights by Survey
  • Reasons for Not Spending Money for Games
  • What Non-Spenders Would Buy

8. Gamer Survey Insights

  • Survey Respondents' Demographics
  • Device Ownership by Survey
  • Popular PC and Smartphone Brands by Survey
  • Localization Insights by Survey
  • Source of Information for Games by Survey
  • Factors Driving Gamers to Try New Games
  • Most Disliked Aspects in Games by Survey
  • Streaming and Video Content by Survey
  • New Technologies in Video Games?

9. Games Market Trends and Analysis

  • Updates on M&A and Investment
  • Games approved by China's NPPA
  • Discourse on game disorder and issues related to games

10. Esports Data

  • Overview and Updates of Local Esports Development
  • PC Esports Tournament Overview
  • Mobile Esports Tournament Overview
  • Major PC and Mobile Esports Tournaments
  • Notable Teams and Sponsors
  • Esports Engagement by Survey
  • Top Esports Games

11. Game Regulations

  • Overview of Game Regulations
  • Notable Regulatory Bodies and Influential Organizations
  • Game Rating

Companies Mentioned

  • Activision Blizzard
  • Amazon Games
  • Apple
  • Association of Copyright for Computer Software (ACCS)
  • Audeze
  • Azur Interactive
  • Bandai Namco
  • Capcom
  • COLOPL
  • Computer Entertainment Rating Organization (CERO)
  • Computer Entertainment Supplier's Association (CESA)
  • Crazy Racoon
  • Credit Saison
  • CyberAgent
  • Cygames
  • D3 Publisher
  • Dell
  • Detonation FocusMe
  • DoCoMo
  • Electronic Arts
  • Epic Games
  • Firewalk Studios
  • FromSoftware
  • Gamecity Technology
  • GungHo
  • Hololive
  • HP
  • Japan Esports Union (JeSU)
  • Japan Online Games Association (JOGA)
  • JCB
  • KADOKAWA
  • Koei Tecmo
  • KOEI TECMO
  • Konami
  • LINE Corporation
  • Mastercard
  • Media Exchange Group
  • Microsoft
  • miHoYo
  • Ministry of Economy, Trade, and Industry (METI)
  • Mitsui Sumitomo
  • mixi
  • NCSoft
  • NetEase
  • Neural Pocket
  • Nexon
  • Niconico
  • Nintendo
  • Nitroplus
  • Playrix
  • REJECT
  • Riot Games
  • Rovio
  • Sammy Networks
  • Samsung
  • Scarz
  • Sega/Atlus
  • Sega
  • Sharp
  • Softbank
  • Sony
  • Spike Chunsoft
  • Square Enix
  • Supersonic Studios
  • Swordcanes Studio
  • Take-Two Interactive
  • Tencent
  • Tokyo Communications Group
  • Twitch
  • Twitter
  • Ubisoft
  • Union Pay
  • Valve (Steam)
  • VISA
  • Visual Arts
  • voodoo
  • Wargaming
  • Yostar
  • YouTube
  • ZETA Division

     

For more information about this report visit https://www.researchandmarkets.com/r/t1oer2

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