DUBLIN--(BUSINESS WIRE)--The "Japan Mobile Payment Market (2022-2027) by Pay Option, Purchase Type, Payment Type, Industry, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis" report has been added to ResearchAndMarkets.com's offering.
Japan's Mobile Payment Market is estimated to be USD 122.1 Bn in 2022 and is expected to reach USD 455.44 Bn by 2027, growing at a CAGR of 30.12%.
Market Segmentation
- Japan's Mobile Payment Market is segmented based on Pay Option, Purchase Type, Payment Type, and Industry.
- Pay Option, the market is classified into Mobile Wallet/ Bank Cards and Mobile Money.
- Purchase Type, the market is classified into Airtime Transfer and Top Ups, Money Transfers and Bill Payments, Merchandise and Coupons, Travel and Ticketing, and Others.
- Payment Type, the market is classified into Proximity Payment, Near Field Communication (NFC), QR Code Payment, Remote Payment, Internet Payment, Direct Operator Billing, Digital Wallet, and SMS Payment.
- Industry, the market is classified into Media and Entertainment, Retails and eCommerce, BFSI, Automotive, Medical and Healthcare, Transportation, Consumer Electronics, and Other.
Competitive Quadrant
The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.
Ansoff Analysis
The report presents a detailed Ansoff matrix analysis for Japan's Mobile Payment Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.
The analyst analyses Japan's Mobile Payment Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.
Based on the SWOT analysis conducted on the industry and industry players, the analyst has devised suitable strategies for market growth.
Why buy this report?
- The report offers a comprehensive evaluation of Japan's Mobile Payment Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
- The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
- The report includes an in-depth market analysis using Porter's 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.
- The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
- The report also contains the competitive analysis using Positioning Quadrants, the analyst's competitive positioning tool.
Market Dynamics
Drivers
- Increasing Penetration of Internet and Smartphones and Rising E-Commerce
- Favorable Government Initiatives for Digitalise Payments
- Increase in Adoption of Automated Payment Options - Direct Carrier Billing, Mobile Point of Sale(mPOS), Mobile Wallets, etc
Restraints
- The Spending Limit for Contactless Payments by Government
Opportunities
- Opportunity to Reduce Barriers for Cross-Border Payments
Challenges
- Security Risk
- Availability of Alternatives
Key Topics Covered:
1 Report Description
2 Research Methodology
3 Executive Summary
4 Market Dynamics
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 Impact of COVID-19
5.4 Ansoff Matrix Analysis
6 Japan's Mobile Payment Market, By Pay Option
6.1 Introduction
6.2 Mobile Wallet/Bank Cards
6.3 Mobile Money
7 Japan's Mobile Payment Market, By Purchase Type
7.1 Introduction
7.2 Airtime Transfer and Top Ups
7.3 Money Transfers and Bill Payments
7.4 Merchandise and Coupons
7.5 Travel and Ticketing
7.6 Others
8 Japan's Mobile Payment Market, By Payment Type
8.1 Introduction
8.2 Proximity Payment
8.3 Near Field Communication (NFC)
8.4 QR Code Payment
8.5 Remote Payment
8.6 Internet Payment
8.7 Direct Operator Billing
8.8 Digital Wallet
8.9 SMS Payment
9 Japan's Mobile Payment Market, By Industry
9.1 Introduction
9.2 Media and Entertainment
9.3 Retails and Ecommerce
9.4 BFSI
9.5 Automotive
9.6 Medical and Healthcare
9.7 Transportation
9.8 Consumer Electronics
9.9 Other
10 Competitive Landscape
10.1 Competitive Quadrant
10.2 Market Share Analysis
10.3 Strategic Initiatives
10.3.1 M&A and Investments
10.3.2 Partnerships and Collaborations
10.3.3 Product Developments and Improvements
11 Company Profiles
12 Appendix
Companies Mentioned
- Alibaba Group
- Amazon.com, Inc
- American Express Company
- Apple Inc.
- eBay (PayPal Holdings, Inc.)
- FIS
- Google Llc
- JPMorgan Chase & Co
- Mastercard Inc.
- MoneyGram International, Inc.
- Samsung Electronics Co., Ltd
- Square, Inc
- WeChat (Tencent Holdings Limited)
For more information about this report visit https://www.researchandmarkets.com/r/srkhcp
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