Free Beta release features hardcore VR gameplay in a dark atmospheric open-world, with realistic weapon interaction, survival, stealth and cunning.
�A VR game developer must utilize the strengths of VR, by being a good game first and a VR experience second, says Aleksei Shulga (Project Lead), while discussing the many challenges a VR game developer faces. Starting with no previous experience in VR development, a small team has a big opportunity to bring players into a more immersive experience, Aleksandr Svetlov (Programmer) explained, VR can offer a better empathetic relationship with characters in a game. For example, imagine having to rescue and drag your wounded friend to safety while they are screaming in pain.
Into the Radius is inspired by the seminal sci-fi novel “Roadside Picnic” by Arkady and Boris Strugatsky, mixed with the themes of Stalker, Stephen King, and the atmosphere of Myst. The game has players exploring a zone filled with dangerous anomalies to locate and collect artifacts, with 4 playable missions and tutorial. Players can use the shop, explore the zone for artifacts.
We have a story with simple moral choices, people in extreme circumstances. Not an epic story, not saving the world, but still fun, Shulga commented. With the release of the BETA version, everything now depends on the players. Please tell us what you like, what you dont like. We want to hear your ideas. to understand players like the pacing and if the idea of the game is worth perusing further. With Svetlov adding This is our dream project, we invite the players to the collective dreaming bandwagon. If this is successful, we can find the resources to continue development.
Into the Radius is now available on Steam Early Access for VR on the HTC Vive and Oculus Rift.
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