Free Beta release features hardcore VR gameplay in a dark atmospheric open-world, with realistic weapon interaction, survival, stealth and cunning.
�A VR game developer must utilize the strengths of VR, by being a good game first and a VR experience second,� says Aleksei Shulga (Project Lead), while discussing the many challenges a VR game developer faces. Starting with no previous experience in VR development, a small team has a big opportunity to bring players into a more immersive experience, Aleksandr Svetlov (Programmer) explained, �VR can offer a better empathetic relationship with characters in a game. For example, imagine having to rescue and drag your wounded friend to safety while they are screaming in pain.�
Into the Radius is inspired by the seminal sci-fi novel "Roadside Picnic" by Arkady and Boris Strugatsky, mixed with the themes of Stalker, Stephen King, and the atmosphere of Myst. The game has players exploring a zone filled with dangerous anomalies to locate and collect artifacts, with 4 playable missions and tutorial. Players can use the shop, explore the zone for artifacts.
�We have a story with simple moral choices, people in extreme circumstances. Not an epic story, not saving the world, but still fun,� Shulga commented. �With the release of the BETA version, everything now depends on the players. Please tell us what you like, what you don�t like. We want to hear your ideas. to understand players like the pacing and if the idea of the game is worth perusing further.� With Svetlov adding �This is our dream project, we invite the players to the collective dreaming bandwagon. If this is successful, we can find the resources to continue development.�
Into the Radius is now available on Steam Early Access for VR on the HTC Vive and Oculus Rift.