The selection criteria for being included in the reputed listing was based on various areas such as quality & number of clients, innovation, gamification functionalities, company size & growth potential, awards, recognition and competitive differentiation.
The CEO at G-Cube, Manish Gupta says, "By making learning more fun and exciting, gamification has proved to be a viable solution for corporate workspace training. It evokes the sense of achievement and competitiveness among the learners, thereby creating a realistic experience for the intended audiences. It is indeed an inspiring moment for all of us for being included in the reputed Top 20 Gamification Companies List for 2018 and we endeavor to deliver many more gamified learning solutions to boost the overall workforce engagement and drive better business outcomes."
Reference Press Release: https://www.gc-solutions.net/about-us/latest-news/gcube-reckoned-amongst-the-top-20-gamification-companies-listing-2018.html