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Finnish Seppo Gamification Platform Becomes a Google for Education Partner

Seppo.io, a globally renowned Finnish gamification platform for learning has become a Google for Education Technology Partner. Seppo enables teachers to turn their lessons into interactive games that are played in real environments. Technology, creativity and freedom to explore go hand in hand in Seppo, and by becoming a Google For Education Technology Partner,�educators can now easily integrate their Seppo games to their other assignments and lessons on Google Classroom.

Helsinki, Finland, June 19, 2019 –(PR.com)– The partnership will enable a single sign-on to Seppo games from the Google Classroom interface. Educators will be able to connect learning activities in Classroom with games on the Seppo platform to create a more comprehensive learning experience. They will also be able to share their games on Google Classroom and get the game reporting on answered exercises to Google Docs and Google Sheets.

“Our goal is to help educators make their learners thrive by providing the most innovative and inspiring tools and means for their teaching. We’re excited about the partnership with Google for Education and are looking forward to providing our users with easier access from their Google Classroom accounts to Seppo,” says Seppo’s CEO and Founder, Riku Alkio.

“Our Seppo teachers will be thrilled to have the possibility to combine their two favourite tools. We are very eager to introduce these benefits to our users and see how we can progress from here,” continues Riku Alkio.

Seppo, founded in 2012 provides a gamification platform for learning, also called Seppo. Finnish Seppo combines gamification, collaboration, real environments, technology and creativity, and has been globally awarded for its innovativeness and its ability to increase physical activity inside school days. Seppo has customers in over 40 countries in all educational levels.

For more information, contact info@seppo.io / +358 40 142 7022

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