DUBLIN–(BUSINESS WIRE)–The “Chinese Gaming Industry – Growth, Trends, COVID-19 Impact, and Forecasts (2021 – 2026)” report has been added to ResearchAndMarkets.com’s offering.
The Chinese gaming market is expected to register a 14% CAGR during the forecast period 2021 – 2026.
China is one of the most lucrative markets for the gaming industry. Several international companies are entering the market, either by acquiring shares in Chinese gaming vendors or by sponsoring professional players’ teams. One of the primary reasons resulting in the growth of the gaming industry in China is the rapidly rising popularity of eSports, a competitive part of the gaming industry, where various players participate in gaming competitions while the entire game tournament is broadcasted online.
With the Chinese enterprises ready to embrace the business opportunities brought by global digitalization, companies across the region are leveraging digital transformation throughout the product cycle, especially to enhance their production efficiency. For instance, in May 2019, Tencent Holdings presented its industrial internet strategies at the inaugural ceremony of the Global Digital Ecosystem Summit in Kunming, thereby covering the game product’s whole cycle from design, research, and development activities to distribution and after-sales services.
With the country finally allowing new video games from Tencent, the world’s largest video game publisher, after a 10-month government freeze, the Chinese market is set to take off after a slight slump in 2018. The Chinese regulators are expected to approve 2000-3000 new games annually.
Furthermore, the rapid growth in mini-games played inside mobile apps, such as WeChat, without installing another application, is witnessing the rapid adoption of China’s gaming industry. These mini-games, which tend to have active social elements, are easy to play and have attracted many followers across the country.
Moreover, the modernization of cable networks also proves to be a potential driver behind the growth of China’s gaming market. With the adoption of DOCSIS 3, which achieves download speeds as high as 100 Mbps, cable operators offer high-performance cloud gaming services in China.
Additionally, the increasing prevalence of cloud infrastructure provides abundant computing, storage, and communication resources in a reliable, cost-effective, and low-maintenance manner. Various gaming applications will employ these cloud computing resources, as gaming services stand to be one of China’s fastest-growing sectors for cloud computing.
The impacts of COVID-19 resulted in in-game delays and scope scale-downs that is expected to prevent the console gaming sector from witnessing the same gains as a mobile platform. COVID-19 has ravaged China, but businesses whose infrastructure is based in online ad sales and in-game purchases have been hit less (source Lyndon Gaming). But the pandemic has fundamentally shifted how much revenue ad sales and in-game purchases bring in. Chinese game designers are adjusting their monetization models to lessen the hit their revenue streams will take.
Key Topics Covered:
1 INTRODUCTION
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET INSIGHT
5 CHINA GAMING MARKET DYNAMICS
5.1 Market Influencing Factors
5.2 Growth Inhibitors
5.3 Market Drivers
5.3.1 Rapid Advancement in Technological Developments
5.4 Market Restraints
5.4.1 Fluctuating Government Regulations Regarding Gaming Industry
5.5 Market Opportunity
6 CHINESE GAMING MARKET TRENDS
7 CHINESE GAMING MARKET LANDSCAPE
8 CHINESE CLOUD GAMING SCENARIO
9 CHINESE STREAMING ECOSYSTEM
10 COMPETITIVE LANDSCAPE
10.1 Company Profiles
10.1.1 Tencent Holdings
10.1.2 NetEase Inc.
10.1.3 37 Interactive Entertainment
10.1.4 Beijing Kunlun Technology Co. Ltd.
10.1.5 Perfect World Games
10.1.6 Elex Technology
10.1.7 Shanda Games
10.1.8 KongZhong Corporation
10.1.9 The9 Limited
10.1.10 NetDragon Websoft
11 INVESTMENT ANALYSIS
12 FUTURE OF THE MARKET
For more information about this report visit https://www.researchandmarkets.com/r/o1sy9z
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